The Halloween Party

Filed Under Happy Numbers | Leave a Comment


Connecting the Dots Between Analysis and Design

Filed Under Software Process | 4 Comments

Most software teams seem to lump together the terms Analysis and Design into one pre-development phase. This is unfortunate because with enough effort in first determining what you wish to build (aka Analysis) it is possible to understand the domain enough not to need up front architecture (aka Design).
I find this much like a […]

Software Teams vs. Superheroes: Why the Solo Developer is Dead

Filed Under Human Factors | 29 Comments

This is a reader guest post by Jason Gibb. Jason is a Systems Architect and Development Manager at Sundog, where he helps his team and clients implement agile methodologies for online software projects.

Comic book fans may recall a Marvel character named Multiple Man, who has the ability to create exact duplicates of himself at […]

Squeezed Links: October 2007

Filed Under Squeezed Links | Leave a Comment

What a month, Austin for ALT.NET, KC for a family reunion, Chicago for training, and finally Minneapolis for the NDSU-Minnesota game [Go Bison!]. Here are some links found while on the road:

Self-Marketing for Software Developers - Good tips on how to make yourself a more marketable developer.
Unit Test vs. Debug.Assert() - A much needed […]

25 Signs That You’ve Got a Bad Client

Filed Under Humor, Human Factors | 7 Comments

This is a reader guest post by James Ehly. James is the author of DEVTRENCH:Web Development from the Front Lines, a web development blog.

Has a client of yours ever said or done something that made the warning bells go off in your head? After you pay your dues for while in this business you can […]

I Think I Was Just Quoted

Filed Under Announcements | 1 Comment

According to Test Early it was overheard at the Agile Project Leadership Summit:
In a personal discussion with Robin Dymond, a managing partner at Lean and Agile consultancy innovel, LLC, he highlighted the important concept that Planning Poker, Daily Scrums and Continuous Integration are all examples of social engineering constructs designed to improve communication (and eliminate […]

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